Gaming for stress: Application of a commercially available biofeedback system for at-risk young adolescents

Authors

  • Matthew T. Fish, PhD

DOI:

https://doi.org/10.5055/ajrt.2018.0153

Keywords:

biofeedback, at-risk youth, resiliency, stress, video games

Abstract

This article provides a brief overview of a novel 4-week biofeedback program. The purpose of the Stress Suspension Program was to provide a community-engaged partnership to teach young adolescents with behavioral issues how to increase their stress resiliency through the prescription of a commercially available biofeedback system that recreational therapists can integrate into the clinical setting. Stress management programs that address areas of improvement are needed to ensure that young adolescents with behavioral issues have the necessary tools to improve their quality of life and educational experiences. Qualitative feedback gathered for the Stress Suspension Program indicated a positive impact on students’ resiliency and provided constructive feedback for future program improvements.

Author Biography

Matthew T. Fish, PhD

Recreation and Leisure Studies, East Carolina University, Greenville, North Carolina

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Published

02/01/2018

How to Cite

Fish, PhD, M. T. (2018). Gaming for stress: Application of a commercially available biofeedback system for at-risk young adolescents. American Journal of Recreation Therapy, 17(1), 37–42. https://doi.org/10.5055/ajrt.2018.0153

Issue

Section

Articles